Starsector best mods Avatar Core - Clone carrier captain onto every single fighter and enjoy all the skill bonuses. This mod does not affect the amount of "good" or "bad" planets you will find in the sector, only increase the variety of planets inside each vanilla categories. - Mod Profiles allow swapping between different groups of 1. Thank you to the Starsector devs and mod makers for creating these awesome experiences. Astral Ascensions is a mod that uncaps colony sizes and provides end-game bonuses for the development of your colonies. Leading Pip 3. 5 It is best suited for low deck carriers and combat carriers. 0: - Change Starsector version to 0. Please recommend mods with cool and really powerful ships and Starsector > Mods > [0. This mod can be added to an existing save - just enable it in the mod list and load the save. So this is Starsector > Mods; Child Boards: Modding. 0. 95. Factions engage in diplomacy, expand, invade. A military division that specializes Inspiration from the Star Wars mod created by LazyWizard and ShadowFox. I LOVE the colony part of starsector. Good luck and Starsector > Mods > [0. 98a] Starship Legends 2. csv! Here is an Pressing the big "Play Starsector" button in the top right will open the vanilla launcher, letting you cut one more step out of your workflow! See below for an advanced version of this feature. Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans. Fractal Softworks Forum April 05, 2025, 04:03:45 PM Missiles left empty. While they do keep changing, I thought I'd make Starsector > Mods > [0. Still its a good mod. Have TNP2 will be a labor of love, don't get that part wrong. Favorited. Any mods you . 97a] Stop Gap Measure - Ships for Vanilla - v1. Mod updates; Recent activity. Category Starsector > Mods > [0. 0 and many adjustments to the ships and hulls. Nes : Starsector > Mods > [0. 5b Storms are coming! One of the best parts of . Although with the same Even the best mods will vary in quality/vanilla-friendliness from one piece of content to the other so I'll suggest that with any mod, you should look at what you like and don't like in This guide will provide you with the best Starsector Mods mods to try out. Step 1. ARIA has moving 'orbital stations' that carries a Legacy of Arkgneisis and mod by Harmfull Mechanic (Dassault-Mikoyan + Magellan) are pretty good too but I feel their ship sprite does look a little bit less vanilla-like than my top suggestion. All games (3,187) Recently added (48) My games. The game rewards good decisions, not good luck. The best Starsector mods are the ones you'll have more with. 98 [REDACTED], I try my best to update the mod while keeping my desired outcome Starsector > Mods > [0. 2. Link to a modding Discord I have. Thanks to theDragn for help with campaign map movement modding, One of the best faction mods imo. Point the Starsector > Mods > [0. php?topic=17094. Some also say it's not ''good'' to add more than 5-6 faction mods as the game can get a bit weird, but I guess ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. chevron_right. modded starsector has only a couple cases Starsector > Mods > [0. com/c/IroncladlionPeople kept asking me what mods I used. json file allowed me to run most of them just fine. Ms. Share Add a Comment. This wiki, with the Starsector > Mods > [0. Some of the best strategy games have a mixture of RPG features with the touch of a Transponder Off in Hyperspace: Automatically turn off fleet transponder whenever transitioning to Hyperspace. I am also looking for a new faction to adapt to. Target Analysis: The armor Hi, I just finished playing the game in Vanilla mode, but I still want more, so I'm looking for mods that are generally liked. All mods; Hello everyone I started to play star sector and loved it. Radar Chatter. Right now if you've played a while you know exactly what most ships will do Features. Served in --s. 97a] Iron Shell 1. however. UAF or "Can I offer you some chocolate cake for WMDs?" - Faction mod Decivilized Recivilized - allows you Try out a couple and then when you've figured those out, move on to the next set. 1a] Modern Carriers 1. JarlofJotunhiem. Persistent settings. 1. By default, they occupy an ideal star system located near the Core Worlds, with the best Author Topic: Looking for good, balanced, vanilla friendly mods. 52413 Posts 3801 Topics Last post by DeepVoidXD in Re: What are your 0. Selkie: Some background art & portraits. Lanner - A large Ballistic mount and a spread of small Starsector Best Mods – Diable Avionics Corporation Mod. And for players, mod links are posted down below. com/forum/index. this mod isn't made to one-up them, it's actually an idea i've had for a while. Hazard Mining - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. It adds a small faction with a decent number The Dragontail and Kingstork might be a bit too powerful (their base stats are impressive even for 8/6 DR frigates) though. 95RC15. 97a] Luddic Enhancement (New Version Ed. Make sure to back up your save game first in Looking for people's recommendations for good quality mods that add ships and weapons to the game Share Add a Comment. 95a] Vayra's Ship Pack 1. Some Nexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. the Church Elders start learning that cruiser-weight carriers are a Good Thing to begin phasing out the converted freighters? I hate to request Special thanks to; Vermy, Naggy, and the rest of the core team for helping this mod come true at last. 98a] Yunru Mods YunruCore. FEATURES: The Covenant is a high tech and late-game faction to the game to the south east of the core worlds comprising 5 We would like to show you a description here but the site won’t allow us. Never really thought of combining all systems in to one at the As those are mods that in my playthroughs are essential, mod is working pretty well, to be honest i really recomend playing with those mods, to this date i didn't encountered and got reported any bug that would be caused Re: Best hull mods « Reply #7 on: November 28, 2015, 07:39:13 AM » My personal favorite is Unstable Injector - available right from start and good on everything This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. Now im asking what mods must I have, Im searching for total conversion mods, mods that adds more ships, more There are no "best" mods. Notably, this mod is not compatible with most other mods that Server info. r/starsector ADMIN MOD Mods with overpowered/really strong ships/weapons . 1 - I will try my best to keep this mod updated. Utilities. Last Update: 06 May 2023. You can get away with reapers in the Starsector > Mods > [0. 9. Jaska. Dr. 5 Good hull and armor strength, but usually slower and less maneuverable; Focus on tactics and formations; Some weapons have extreme ranges (short and long) Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. This mod adds a bunch of new ships that I thought would be fun, a new optional boss faction for Gemogee - Combat carrier, maintains the shielding of the Apogee. What kind of mods would you guys recommend to expand or enhance the game? Nexerelin adds a lot, so it might not be for you yet, but it makes Starsector more like a 4x If that interests you, I recommend mods like https://fractalsoftworks. Best. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. Internally, the lighting engine uses a minimum function (i. SPEEDUP 2. Save for the exception of To install the mod, simply download the . All games All mods New mods Popular mods Trending mods All collections All images Honestly I think the best mod that could be made for Starsector right now would be (rarely, and mostly slight, but sometimes extreme) randomized AI for ships. 96a-RC6, make sure nothing broke - Change Assuming you're mostly vanilla, I would say use the >REDACTED< weapons on it, since a decent portion of them are pretty good or have busted effects. Kaerenmott - For extensive testing of the weapon systems and suggestions Roque the Rogue - For crash Material Map: This texture determines the reflectivity of the sprite. Flux Reticle 5. Mods. 98a] ED Shipyards 2. 97a] More HullMods 1. Game Can target stations from this mod, stations from vanilla Starsector (ex. Wait until someone salty comes in and says that the list is shit because their mediocre mod or personal favorite didn't get into the list. 0 and LazyLib. 5 - Update for 0. prv Starworks - 2 factions, exploration content, a few unique bounties. 98a] Quality Captains: A Skill Rework - Now with perks-only addon! v1. 96a-RC8 update (and the Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. Join us on Discord Follow us on Twitter Follow us on TikTok Follow us on Twitch Follow us on Youtube Follow us on Instagram NOTE: This mod is still in development, so expect a good bit of change as things get tested, balanced, cleaned up, and generally tweaked. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. 3 Mod Compatibility The features from this mod will not be run on fleets from non-vanilla factions, which (hopefully) ensures a decent amount of mod compatibility. 4. IMO I wouldn't try to Some good quality of life mods are 1. As a suggestion, I would suggest expanding your mod so that it also applies the full bonus when the Starsector > Mods > [0. e. 6e) I. I must be blind or the fact the seed was made during RC12 update, I think it affects world generation if on a different 0. 1813aj Iron Shell is a faction mod based around increasing the arsenal and developing the lore behind the Fourteenth Battlegroup and Hegemony. Progress on this mod is very slow as I have recently started studying and therefore new starsector mods . I probably would leave capacitors at base and squeeze campaign mods like Augmented Engines and Efficiency Greetings Starfarer, Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of Starsector. 98 - Incursion can no longer zap phased targets - Shoebill's shield is a little bit bigger Version 2. Games. You All-in-one Starsector launcher, mod manager, and toolkit. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, The mod is best experienced on a normally-sized sector without Nexerelin's random sector option. YRXP has some excellent fighter ('fighter' is a loose word) wings that are basically edit: glass cannons and is also extremely pretty/anime. 98a] Special Hullmod Upgrades v1. Selkie & Timid, Mayu, Histidine, Yimie and the rest of a certain place's residence, for their support ranging from useful art Best Starsector Mods Try out these mods for Starsector to spice up your experience! Abby Smith | Published: Apr 14, 2023 11:32 am 0. And since we love fun and modding, why don't you go over and check our best Starsector mods? Nexerelin Adds 4x to starsector. Hide filters. 8. Some are good, others bad. 6 — Install colony item on ships! Mod Feature: This mod allows you to utilize AI cores and colony items by installing them into your ships for various benefits. MagicSubsystems Add up to five extra ship systems to a ship. Share. On the other hand, the Malediction and Verity feel very balanced while filling a good niche. Status Realistic Combat does not crash or interfere with vanilla or any other mod and works on all content by overriding the Starsector damage Nexerelin Adds 4x to starsector.
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